Discover how to create custom audio editing experiences in FlutterFlow using the flutter_sound plugin. This tutorial guides you step-by-step, from installation to implementation.
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Before you start
Before starting this tutorial, make sure that you have FlutterFlow set up on your system. You can do this by visiting FlutterFlow's official website and following the on-screen instructions.
We will be using flutter_sound
Flutter plugin that provides basic audio playing and recording features.
The first thing you need to do is to add the flutter_sound
to your FlutterFlow project.
dependencies:
section.flutter_sound: ^8.1.4
. If version 8.1.4
is outdated, please visit the pub.dev to see the latest version of the plugin.Your code should look something like this:
dependencies:
flutter:
sdk: flutter
flutter_sound: ^8.1.4
import 'package:flutter_sound/flutter_sound.dart';
This line of code is necessary for your project to recognize the plugin and utilize its functionalities.
Next, you need to initialize the FlutterSound
object - this will allow you to use the plugin features.
FlutterSound
variable:FlutterSound flutterSound = new FlutterSound();
FlutterSound
object in your initState
:@override
void initState() {
super.initState();
flutterSound = new FlutterSound();
}
With our FlutterSound
object ready to go, let's first implement the audio recording feature.
_startRecording
that will initiate recording:void _startRecording() async {
await flutterSound.startRecorder();
}
_stopRecording
that will stop the recording process:void _stopRecording() async {
await flutterSound.stopRecorder();
}
We've added the recording functionality, now let's move towards playing the recorded audio.
_startPlaying
that will initiate audio playing:void _startPlaying() async {
await flutterSound.startPlayer();
}
_stopPlaying
that will stop the audio playing:void _stopPlaying() async {
await flutterSound.stopPlayer();
}
Congratulations! You have successfully integrated flutter_sound
into your FlutterFlow project and created custom audio editing experiences. Run your app and start recording and playing audio.
Please bear in mind that, flutter_sound
may require permission to use the microphone on certain devices. Hence, you might need to add the necessary permission in your app's manifest file.
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